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On the Construction of Synthetic Characters with Personality and Emotion

机译:论人格与情感的综合人物的建构

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An important challenge in the development of interactive systems for digital entertainment is to build immersive virtual environments inhabited by synthetic characters that feature an illusion of life. Such characters should be adaptive to unforeseen situations, and therefore less predictable than deterministically scripted characters. In many cases, the adaptive behavior can be based on models of personality and emotion. In this paper we introduce an architecture for the construction of synthetic characters with personality and emotion based on the BDI model, to which is added an Affective Module. This module consists of three sub-modules, namely Personality, Mood and Emotion, and is used to characterize and influence the cognitive activities of perception, memory and decision making of characters. Our goal is to contribute to the design and implementation of believable synthetic characters for digital entertainment.
机译:开发用于数字娱乐的交互式系统的一个重要挑战是建立沉浸式虚拟环境,该虚拟环境由以生活错觉为特征的合成角色居住。此类字符应适应不可预见的情况,因此比确定性脚本字符更难以预测。在许多情况下,适应性行为可以基于人格和情感模型。在本文中,我们介绍了一种基于BDI模型构建具有个性和情感的合成字符的体系结构,并添加了一个情感模块。该模块由三个子模块组成,即人格,情绪和情感,用于描述和影响角色的感知,记忆和决策的认知活动。我们的目标是为数字娱乐的可信合成字符的设计和实现做出贡献。

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