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The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study

机译:注视行为与情绪归因之间的关系:一项实证研究

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Real-time virtual humans are less believable than hand-animated characters, particularly in the way they perform gaze. In this paper, we provide the results of an empirical study that explores an observer's attribution of emotional state to gaze. We have taken a set of low-level gaze behaviors culled from the nonverbal behavior literature; combined these behaviors based on a dimensional model of emotion; and then generated animations of these behaviors using our gaze model based on the Gaze Warping Transformation (GWT). Then, subjects judged the animations displaying these behaviors. The results, while preliminary, demonstrate that the emotional state attributed to gaze behaviors can be predicted using a dimensional model of emotion; and show the utility of the GWT gaze model in performing bottom-up behavior studies.
机译:实时虚拟人物不如手工动画人物可信,特别是在他们注视的方式上。在本文中,我们提供了一项实证研究的结果,该研究探索了观察者对凝视的情绪状态的归因。我们从非言语行为文献中选取了一组低级的凝视行为。根据情感的维度模型将这些行为结合起来;然后使用我们基于凝视变形变换(GWT)的凝视模型生成这些行为的动画。然后,受试者判断显示这些行为的动画。这些结果虽然是初步的,但表明可以使用情感的维度模型来预测归因于凝视行为的情感状态。并展示了GWT注视模型在执行自下而上的行为研究中的实用性。

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