首页> 外文会议>Integrated STEM Education Conference (ISEC), 2012 IEEE 2nd >Scrapyard Challenge Jr., Adapting an art and design workshop to support STEM to STEAM learning experiences
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Scrapyard Challenge Jr., Adapting an art and design workshop to support STEM to STEAM learning experiences

机译:Scrapyard Challenge Jr.,改编艺术和设计工作室以支持STEM到STEAM的学习经历

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We present an informal learning experience for youth ages four through eleven and their families utilizing the integration of art, design, and technology to deliver STEM concepts. The workshop, titled Scrapyard Challenge Jr. 1.0 (SCJ 1.0), was developed from modifications made to an interaction design workshop oriented towards adults, in which participants build novel and expressive electronic objects using found materials and junk. Tapping into the momentum surrounding the maker and tinkerer movements, the learning experience introduces basic principles of electricity and systems thinking using hands-on activities that encourage personal and creative self-expression. Through detailing our experience we suggest that current trends in art, design, and technology practice can provide fertile ground for developing STEM learning. Indeed we argue that this triangulated space is the logical starting ground for the development of a wide variety of STEAMD initiatives.
机译:我们通过融合艺术,设计和技术来提供STEM概念,为4至11岁的青少年及其家庭提供非正式的学习经验。该研讨会名为Scrapyard Challenge Jr. 1.0(SCJ 1.0),是对面向成年人的交互设计研讨会的改进而开发的,参与者在研讨会中使用发现的材料和垃圾来制造新颖而富有表现力的电子产品。通过学习围绕制造者和修补匠运动的动力,学习经验通过鼓励个人和创造性自我表达的动手活动介绍了电力和系统思考的基本原理。通过详细介绍我们的经验,我们建议艺术,设计和技术实践的当前趋势可以为发展STEM学习提供沃土。确实,我们认为这个三角空间是开发各种STEAMD计划的逻辑起点。

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