首页> 外文会议>Integer programming and combinatoral optimization >A Subexponential Lower Bound for Zadeh's Pivoting Rule for Solving Linear Programs and Games
【24h】

A Subexponential Lower Bound for Zadeh's Pivoting Rule for Solving Linear Programs and Games

机译:Zadeh求解线性程序和游戏的旋转规则的次指数下界

获取原文
获取原文并翻译 | 示例

摘要

The simplex algorithm is among the most widely used algorithms for solving linear programs in practice. Most pivoting rules are known, however, to need an exponential number of steps to solve some linear programs. No non-polynomial lower bounds were known, prior to this work, for Zadeh's pivoting rule [25]. Also known as the Least-Entered rule, Zadeh's pivoting method belongs to the family of memorizing improvement rules, which among all improving pivoting steps from the current basic feasible solution (or vertex) chooses one which has been entered least often. We provide the first subexponential (i.e., of the form 2~(Ω(1))) lower bound for this rule. Our lower bound is obtained by utilizing connections between pivoting steps performed by simplex-based algorithms and improving switches performed by policy iteration algorithms for 1-player and 2-player games. We start by building 2-player parity games (PGs) on which the policy iteration with the Least-Entered rule performs a subexponential number of iterations. We then transform the parity games into 1-player Markov Decision Processes (MDPs) which corresponds almost immediately to concrete linear programs.
机译:单纯形算法是实际中用于求解线性程序的最广泛使用的算法之一。但是,已知大多数枢转规则都需要指数级的步骤来求解某些线性程序。在这项工作之前,尚无Zadeh的枢轴规则的非多项式下界[25]。 Zadeh的枢轴方法也称为最少输入规则,属于记忆改进规则家族,该规则从当前基本可行解(或顶点)的所有改进枢轴步骤中选择输入最少的方法。我们为此规则提供了第一个子指数下限(即形式为2〜(Ω(1 / n)))下界。我们的下限是通过利用基于单纯形的算法执行的关键步骤之间的连接以及通过针对1人和2人游戏的策略迭代算法执行的开关改进而获得的。我们从构建2人奇偶游戏(PG)开始,在这些游戏中,具有最少输入规则的策略迭代将执行次指数级的迭代。然后,我们将奇偶校验游戏转换为1人Markov决策过程(MDP),该过程几乎立即对应于具体的线性程序。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号