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Robot basketball: A comparison of ball dribbling with visual and force/torque feedback

机译:机器人篮球:将球运球与视觉和力/扭矩反馈进行比较

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Ball dribbling is a central element of basketball and a main challenge for creating basketball robots is to achieve stability of the periodic dribbling task. In this paper two control designs for ball dribbling with an industrial robot are compared. For the two strategies, the ball position is determined either through force/torque or visual sensor feedback and the ball trajectory is predicted with a recursive least squares algorithm. The end effector trajectory for each dribbling cycle is generated based on the predicted ball position/velocity at the dribbling height and the estimated coefficient of restitution. For both tracking approaches, dribbling for multiple cycles is achieved. The vision-based approach performs better as compared to the force/torque-based approach, in particular for imprecise estimates of the coefficient of restitution.
机译:球运球是篮球运动的核心要素,创造篮球机器人的主要挑战是要确保定期运球任务的稳定性。在本文中,比较了使用工业机器人进行球运球的两种控制设计。对于这两种策略,通过力/转矩或视觉传感器反馈来确定球的位置,并使用递归最小二乘算法预测球的轨迹。基于运球高度处的预测球位置/速度和估算的恢复系数,生成每个运球周期的末端执行器轨迹。对于这两种跟踪方法,都可以运球多个周期。与基于力/扭矩的方法相比,基于视觉的方法表现更好,特别是对于恢复系数的不精确估计。

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