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Design and implement of swarm self-organization model based on Unity3D

机译:基于Unity3D的群体自组织模型的设计与实现

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In order to explore the swarm behavior of Multi-agent systems further, this paper investigates the Vicsek and Boid simulation model. We researched on the Vicsek model in 3D space and rules of avoid collisions, velocity matching and flock centering in the Boid model. At the same time, we make some improvement of the original model and then simulate on Unity3d Engine and analysis the result. The simulation results show that the improved model works fine in 3d space and is better for the simulation of swarm behaviors.
机译:为了进一步探讨多智能体系统的群体行为,本文研究了Vicsek和Boid仿真模型。我们在3D空间中研究了Vicsek模型,并在Boid模型中研究了避免碰撞,速度匹配和蜂群居中的规则。同时,我们对原始模型进行了一些改进,然后在Unity3d Engine上进行仿真并分析结果。仿真结果表明,改进后的模型在3d空间中运行良好,更适合于群体行为的仿真。

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