首页> 外文会议>IEEE Conference on Games >Time to Die: Death Prediction in Dota 2 using Deep Learning
【24h】

Time to Die: Death Prediction in Dota 2 using Deep Learning

机译:死亡时间:使用深度学习在Dota 2中进行死亡预测

获取原文

摘要

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unknown territory. Micro-predictions are however of perennial interest across esports commentators and audience, because they provide the ability to observe events that might otherwise be missed: esports games are highly complex with fast-moving action where the balance of a game can change in the span of seconds, and where events can happen in multiple areas of the playing field at the same time. Such events can happen rapidly, and it is easy for commentators and viewers alike to miss an event and only observe the following impact of events. In Dota 2, a player hero being killed by the opposing team is a key event of interest to commentators and audience. We present a deep learning network with shared weights which provides accurate death predictions within a five-second window. The network is trained on a vast selection of Dota 2 gameplay features and professional/semi-professional level match dataset. Even though death events are rare within a game (1% of the data), the model achieves 0.377 precision with 0.725 recall on test data when prompted to predict which of any of the 10 players of either team will die within 5 seconds. An example of the system applied to a Dota 2 match is presented. This model enables real-time micro-predictions of kills in Dota 2, one of the most played esports titles in the world, giving commentators and viewers time to move their attention to these key events.
机译:电子竞技已经成为数以亿计的观众的主要国际运动。电竞游戏会生成大量遥测数据。使用这些来预测电子竞技比赛的结果已经受到相当多的关注,但是试图预测比赛内部事件的微观预测仍然是未知领域。然而,微观预测在电竞评论员和观众中引起了长期关注,因为微预测提供了观察否则可能会错过的事件的能力:电竞游戏非常复杂,动作迅速,在这种情况下,游戏的平衡性可能会发生变化。秒,并且事件可以在运动场的多个区域同时发生。这样的事件可能会迅速发生,评论员和查看者都容易错过事件,而仅观察事件的后续影响。在《刀塔2(Dota 2)》中,被敌方球队杀死的玩家英雄是评论员和观众关注的关键事件。我们提供了一个共享权重的深度学习网络,该网络可在五秒钟的时间内提供准确的死亡预测。该网络针对大量的Dota 2游戏功能和专业/半专业级别的比赛数据集进行了培训。即使在游戏中很少发生死亡事件(占数据的1%),当提示您预测任一支球队的10名球员中有哪些将在5秒钟内死亡时,该模型也可以达到0.377的精度,而测试数据的召回率为0.725。提出了应用于Dota 2比赛的系统示例。该模型可对世界上使用最多的电子竞技游戏之一《 Dota 2》中的杀戮情况进行实时微预测,使评论员和观众有时间将注意力转移到这些关键事件上。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号