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Time to Die: Death Prediction in Dota 2 using Deep Learning

机译:死亡时间:使用深度学习的Dota 2中的死亡预测

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Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unknown territory. Micro-predictions are however of perennial interest across esports commentators and audience, because they provide the ability to observe events that might otherwise be missed: esports games are highly complex with fast-moving action where the balance of a game can change in the span of seconds, and where events can happen in multiple areas of the playing field at the same time. Such events can happen rapidly, and it is easy for commentators and viewers alike to miss an event and only observe the following impact of events. In Dota 2, a player hero being killed by the opposing team is a key event of interest to commentators and audience. We present a deep learning network with shared weights which provides accurate death predictions within a five-second window. The network is trained on a vast selection of Dota 2 gameplay features and professional/semi-professional level match dataset. Even though death events are rare within a game (1% of the data), the model achieves 0.377 precision with 0.725 recall on test data when prompted to predict which of any of the 10 players of either team will die within 5 seconds. An example of the system applied to a Dota 2 match is presented. This model enables real-time micro-predictions of kills in Dota 2, one of the most played esports titles in the world, giving commentators and viewers time to move their attention to these key events.
机译:Esports已成为具有数亿观众的主要国际运动。 Esports游戏会产生大量的遥测数据。利用这些预测竞争赛的结果已经获得了相当大的关注,而是在竞争中预测事件的微观预测,也是未知的领域。然而,微观预测对esports评论员和观众来说是常年的兴趣,因为他们提供了观察可能错过的事件的能力:Esports游戏与快速行动的快速行动非常复杂,其中游戏的余额可以在跨度变化秒数,并且在播放字段的多个区域同时发生事件的位置。此类事件可能会迅速发生,并且很容易对评论员和观众来错过事件,并且只遵守事件的影响。在Dota 2中,由对方团队杀死的玩家英雄是评论者和观众感兴趣的关键事件。我们展示了一个具有共享权重的深度学习网络,它在五秒钟内提供准确的死亡预测。该网络培训了广泛的DotA 2游戏功能和专业/半专业级别的数据集。尽管在游戏中罕见的死亡事件(占数据的1%),但该模型的精度为0.377的精度,在提示预测5秒内将在5秒内死亡的10名球员中的任何一个在5秒内死亡时的0.725次召回。提出了应用于DotA 2匹配的系统的示例。该模型使Dota 2中的杀戮实时微观预测是世界上最播放的esports标题之一,提供评论员和观众时间来引起这些关键事件的关注。

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