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A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay

机译:使用重点提示生成有趣游戏的格斗游戏AI

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In this paper, we propose a fighting game AI that selects its actions from the perspective of highlight generation using Monte-Carlo tree search (MCTS) with three highlight cues in the evaluation function. The proposed AI is targeted for being used to generate gameplay in live streaming platforms such as Twitch and YouTube where a large number of spectators watch gameplay to entertain themselves. Our results in a user study conducted using FightingICE, a fighting game platform used in an international game AI competition since 2013, show that gameplay generated by the proposed AI is more entertaining than that by a typical MCTS AI. Detailed analyses of gameplay from all the methods assessed in the user study are also given in the paper.
机译:在本文中,我们提出了一种格斗游戏AI,它使用蒙特卡洛树搜索(MCTS)从高亮生成的角度来选择其动作,评估功能具有三个高亮提示。拟议的AI旨在用于在Twitch和YouTube等实时流媒体平台上生成游戏玩法,在该平台上,大量观众观看游戏玩法来娱乐自己。我们在使用FightingICE(自2013年以来在国际游戏AI竞赛中使用的格斗游戏平台)进行的用户研究中得出的结果表明,与典型的MCTS AI相比,拟议AI产生的游戏更具娱乐性。本文还对用户研究中评估的所有方法的游戏玩法进行了详细分析。

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