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Graphic Design and Usability Evaluation of Physical Programming Teaching Aids

机译:物理程序设计教具的图形设计与可用性评估

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Physical programming is an innovative way of programming, which makes the code in the computer into physical programming module, so that preschoolers learn to program as simple as building blocks. However, due to the abstraction of the programming process, one of the difficulties in the teaching of physical programming is that it is difficult for preschoolers to understand teaching aids. Graphic teaching aids design is the main way to solve children's understanding difficulties. This also means that whether physical programming teaching aids are understood by children, whether they are attractive or not, and whether they can support real task scenes are the keys to guide children to learn programming smoothly. Based on the typical game scenes, this study compares four kinds of teaching aids graphics to find and improve the usability of physical programming teaching aids, which provides theoretical support for the development of children's programming teaching aids.
机译:物理编程是一种创新的编程方式,它使计算机中的代码成为物理编程模块,从而使学龄前儿童学会了像构建模块一样简单的编程。但是,由于编程过程的抽象,物理编程教学中的困难之一是学龄前儿童很难理解教具。图形教具设计是解决儿童理解困难的主要途径。这也意味着,孩子是否能理解物理编程教具,是否有吸引力,以及它们是否能够支持真实的任务场景,是指导儿童平稳学习编程的关键。基于典型的游戏场景,本研究比较了四种教具图形,以发现并提高物理编程教具的可用性,为儿童编程教具的发展提供理论支持。

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