首页> 外文期刊>Computers, informatics, nursing: CIN >The children's computerized physical activity reporter: children as partners in the design and usability evaluation of an application for self-reporting physical activity.
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The children's computerized physical activity reporter: children as partners in the design and usability evaluation of an application for self-reporting physical activity.

机译:儿童计算机化的体育活动记者:儿童作为合作伙伴,可以自我设计体育活动的应用程序进行设计和可用性评估。

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摘要

The objectives of this three-phased study were to design and evaluate the usability of a computerized questionnaire, The Children's Computerized Physical Activity Reporter, designed with and for middle school children's self-report of physical activity. Study design was qualitative, descriptive, and collaborative, framed in a usability engineering model, with 22 participating children (grades 6-8; mean age, 12.5 years; range, 11-15 years) of three ethnic backgrounds. In Phase 1, children's understanding of physical activity and needs for reporting were determined, which were then translated in Phase 2 to the design features and content of the questionnaire; content validity, readability, and algorithm reliability were completed. Phase 3 involved children's evaluation of the questionnaire's usability (ease of use, efficiency, and aesthetics). The children all liked the questionnaire but identified several usability issues within instructions and reports. Working collaboratively with children was highly effective in ascertaining their understanding of physical activity and their self-reporting needs. Thus, the questionnaire's design was created from children's understanding of physical activity and their needs for recalling activities. The development of the questionnaire and its usability evaluation contribute to understanding children's physical activity and to the importance of designing for usability. Additional research is needed to ascertain reliability and validity of data derived from its use and to explore its usefulness in clinical or research venues.
机译:这项为期三阶段的研究旨在设计和评估计算机问卷的可用性,该问卷是针对中学生身体活动的自我报告而设计的,该计算机是针对中学生身体活动的自我报告。研究设计是定性,描述性和协作性的,并在可用性工程模型中进行了设计,共有22名参与研究的儿童(6至8年级;平均年龄为12.5岁;范围为11至15岁),来自三个种族背景。在第1阶段,确定儿童对体育锻炼和报告需求的理解,然后在第2阶段将其转化为问卷的设计特征和内容;内容有效性,可读性和算法可靠性已完成。第三阶段涉及儿童对问卷调查表的可用性(易于使用,效率和美观)的评估。孩子们都喜欢问卷,但在说明和报告中发现了几个可用性问题。与儿童合作对确定他们对体育锻炼和自我报告需求的理解非常有效。因此,问卷的设计是根据儿童对体育活动及其对回忆活动的需求的理解而创建的。问卷的编制及其可用性评估有助于理解儿童的体育活动,并有助于设计可用性。需要进行其他研究来确定从其使用中得出的数据的可靠性和有效性,并探索其在临床或研究场所的有用性。

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