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Perceiving Simulated Ego-Motions in Virtual Reality - Comparing Large Screen Displays with HMDs

机译:在虚拟现实中感知模拟的自我运动-将大屏幕显示器与HMD进行比较

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In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do not happen in comparable real-world situations. This study investigated possible origins of these problems by examining the influence of visual field of view (FOV) and type of display device (head-mounted display (HMD) vs. projection screens) on basic human spatial orientation behavior. In Experiment 1, participants had to reproduce traveled distances and to turn specified target angles in a simple virtual environment without any landmarks that was projected onto a 180° half-cylindrical projection screen. As expected, distance reproduction performance showed only small systematic errors. Turning performance, however, was unexpectedly almost perfect (gain=0.97), with negligible systematic errors and minimal variability, which is unprecedented in the literature. In Experiment 2, turning performance was compared between a projection screen (FOV 84° x 63°), an HMD (40° x 30°), and blinders (40° x 30°) that restricted the FOV on the screen. Performance was best with the screen (gain 0.77) and worst with the HMD (gain 0.57). We found a significant difference between blinders (gain 0.73) and HMD, which indicates that different display devices can influence ego-motion perception differentially, even if the physical FOVs are equal. We conclude that the type of display device (HMD vs. curved projection screen) seems to be more critical than the FOV for the perception of ego-rotations. Furthermore, large, curved projection screens yielded better performance than HMDs.
机译:在虚拟现实中,经常发生相当大的系统空间定位问题,而在类似的现实环境中则不会发生。这项研究通过检查视野(FOV)和显示设备类型(头戴式显示器(HMD)与投影屏)对基本人类空间取向行为的影响,研究了这些问题的可能根源。在实验1中,参与者必须在简单的虚拟环境中重现行进距离并旋转指定的目标角度,而没有将任何地标投影到180°半圆柱投影屏幕上。不出所料,距离再现性能仅显示出很小的系统误差。但是,车削性能出乎意料地几乎是完美的(增益= 0.97),而系统误差可忽略不计,变异性极小,这在文献中是前所未有的。在实验2中,比较了投影屏幕(FOV 84°x 63°),HMD(40°x 30°)和限制屏幕上FOV的遮光器(40°x 30°)的转动性能。屏幕的性能最佳(增益为0.77),而HMD的性能最差(增益为0.57)。我们发现盲人(增益0.73)与HMD之间存在显着差异,这表明即使物理FOV相等,不同的显示设备也可以差异地影响自我运动感知。我们得出结论,对于自我旋转的感知,显示设备的类型(HMD与曲面投影屏幕)似乎比FOV更为关键。此外,大型弧形投影屏比HMD的性能更好。

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