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Evaluating the impact of display medium (Virtual Reality Head Mounted Display vs. Screen Display) on perceived user experience and aesthetic value within virtual hotel environments.

机译:评估显示媒体(虚拟现实头戴式显示器与屏幕显示器)对虚拟酒店环境中感知的用户体验和审美价值的影响。

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摘要

This study aims to understand the impact of display medium on affective and cognitive perceptions within virtual environments. Virtual reality (VR) has become a popular design visualization tool, and head-mounted displays (HMDs) offer a potentially distinctive way of displaying VR environments. As HMDs become increasingly accessible, industry leaders are beginning to explore their use as a design prototyping, visualization, and communication tool. Before HMDs become a new medium for visualization, it is imperative to understand the perceptual and user experience (UX) differences between HMDs and screen displays. In the present study, participant’s rate perceived aesthetic value, spatial presence, and affective reactions (i.e. emotions) after touring two virtual hotel environments, one on a stereoscopic HMD, and one the second on a 65” 4K Ultra HD (UHD) screen display.Using a 2 (display medium types) X 2 (displayed environments) within subject’s design, this study was conducted in a lab experiment with 80 participants, split between design and non-design backgrounds. Randomization of both the hotel environment and display medium reduced any potential carryover effects between environments and displays. Within each hotel environment, participants toured a series of three interior perspectives. After exiting each hotel, participants completed a questionnaire measuring UX and perception variables. UX, i.e. process, variables (spatial presence and affective reactions) were measured through the MEC-Spatial Presence Questionnaire, self-assessment manikin (SAM), and semantic differential. An expanded version of the visual properties questionnaire measured aesthetic value. The effect of display medium across all variables, environments, and disciplines are explored and recommendations for future HMD specific applications are suggested.
机译:这项研究旨在了解显示媒体对虚拟环境中的情感和认知感知的影响。虚拟现实(VR)已成为一种流行的设计可视化工具,并且头戴式显示器(HMD)提供了一种潜在的独特方式来显示VR环境。随着HMD的日益普及,行业领导者开始探索将其用作设计原型,可视化和交流工具。在HMD成为可视化的新媒体之前,必须了解HMD和屏幕显示之间的感知和用户体验(UX)差异。在本研究中,参加者在两个虚拟酒店环境中游览后,感知的审美价值,空间存在和情感反应(即情感)的比率,一个在立体HMD上,另一个在65英寸4K超高清(UHD)屏幕显示上在受试者的设计中使用2(显示媒体类型)X 2(显示环境),这项研究是在80名参与者的实验室实验中进行的,分为设计背景和非设计背景。酒店环境和展示媒体的随机化减少了环境和展示之间任何潜在的残留效应。在每个酒店环境中,参与者参观了一系列三个内部视角。离开每家酒店后,参与者完成了一份问卷调查表,用于测量用户体验和感知变量。 UX,即过程,变量(空间存在和情感反应)是通过MEC空间存在问卷,自我评估模型(SAM)和语义差异进行测量的。视觉属性问卷的扩展版本可衡量美学价值。探索了显示介质在所有变量,环境和学科中的作用,并提出了针对未来HMD特定应用的建议。

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    Arnowitz Ethan Harris;

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  • 年度 2017
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