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2 Human-Centered Aspects

机译:2以人为本的方面

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Humans have remarkable perceptual capabilities. These capabilities are heavily underestimated in current visualizations [759]. Often, this is due to the lack of an in-depth user study to set the requirements for optimal visualizations. The designer does not understand what kind of information should be visualized, how it should be presented or what kind of interactions should be supported. The key elements of successful information visualization are the correct data using the best visualization technique and the best interaction techniques with respect to users. If one of these elements is ignored, people might interpret the data in the wrong way and thus might not understand the underlying information or a pattern.In order to design effective interactive visualizations, it is important to take into account the limitations of human perception, context of use, and the goals and activities that are to be performed to reach these goals. In order to obtain a usable application, developers have to pay attention to the user's working environment and tasks; this focus-on-user idea is comprised in the human-centered concept.The next section discusses usability (the property of being usable) from the human-centered point of view. Usability has application in many areas, but our focus is on the human-centered approach to design of interactive systems, also called user-centered, in order to inform the reader on how to design visualizations according to human cognitive and perceptual abilities, specific to the context of use and goals of potential users. Then, the usability concept is explained in the "Usability in Human-Centered Design" section. The next Section "User Aims and Requirements" discusses how to define a user group, establish user goals and requirements. Finally, an overview of the different evaluation methods and current evaluation practices, including the practical issues of experiment design that can help to improve the effectiveness of visualizations is presented in the "Evaluation of Visualizations Environments" and "User Studies and a Science of Visualization" sections.
机译:人类具有非凡的感知能力。这些功能在当前的可视化中被严重低估了[759]。通常,这是由于缺乏深入的用户研究来确定最佳可视化的要求。设计者不了解应该可视化哪种信息,应该如何呈现或应该支持哪种交互。成功的信息可视化的关键要素是使用针对用户的最佳可视化技术和最佳交互技术的正确数据。如果忽略这些元素之一,人们可能会以错误的方式解释数据,从而可能无法理解基本信息或模式。为了设计有效的交互式可视化,重要的是要考虑到人类感知的局限性,使用环境,以及为实现这些目标而要执行的目标和活动。为了获得可用的应用程序,开发人员必须注意用户的工作环境和任务。这种以用户为中心的思想包含在以人为中心的概念中。下一部分从以人为中心的角度讨论可用性(可用性的属性)。可用性已在许多领域得到应用,但是我们的重点是以人为中心的交互式系统设计方法(也称为以用户为中心),以告知读者如何根据人类的认知和感知能力来设计可视化,具体是使用的环境和潜在用户的目标。然后,在“以人为本的设计中的可用性”部分中说明了可用性概念。下一节“用户目标和要求”讨论了如何定义用户组,建立用户目标和要求。最后,“可视化环境的评估”和“用户研究与可视化科学”概述了不同的评估方法和当前的评估实践,包括有助于提高可视化效果的实验设计的实际问题。部分。

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