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Three-dimensional scene reconstruction from a two-dimensional image

机译:从二维图像重建三维场景

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We propose and simulate a method of reconstructing a three-dimensional scene from a two-dimensional image. The method is useful for developing and augmenting world models or maps for autonomous navigation. Our solution to this ill posed problem is the construction of a 3D scene from its 2D projected image. The inverse problem of the mapping from a 2D plane of pixels into a 3D space of voxels requires prior knowledge in order to infer the voxel states. Three main approaches can be taken in addressing this problem; surface based, model based, and volumetric based. Our approach is model and volumetric based encompassing object recognition, segmentation, 3D pose estimation, and 3D scene construction. It is an extension of the Perspective-n-Point (PnP) method which uses a sampling of the 3D scene, 2D image point parings, and Random Sampling Consensus (RANSAC) to infer the pose of the object and produce a 3D mesh of the original scene. In this research, we extend the PnP method on a scene of 3D objects and with an eye to implementation on embeddable hardware. The computations required by these methods are processor intensive but are parallelizable enough to implement on GPU hardware approaching the performance of a real-time system. One of the main objectives of this research is to utilize 3D scene construction on an embedded system where it may be used for navigation. The final solution will be deployed on the NVIDIA Tegra platform.
机译:我们提出并模拟了一种从二维图像重建三维场景的方法。该方法对于开发和扩充用于自主导航的世界模型或地图很有用。我们解决这个不适问题的方法是从2D投影图像构造3D场景。从像素的2D平面到体素的3D空间的映射的反问题需要先验知识才能推断出体素状态。解决这个问题可以采取三种主要方法:基于曲面,基于模型和基于体积的。我们的方法基于模型和体积,包括对象识别,分割,3D姿势估计和3D场景构建。它是对透视n点(PnP)方法的扩展,该方法使用3D场景采样,2D图像点剖分和随机采样共识(RANSAC)来推断对象的姿态并生成3D网格。原始场景。在这项研究中,我们将PnP方法扩展到3D对象的场景上,并着眼于可嵌入硬件的实现。这些方法所需的计算是处理器密集型的,但是可并行化,足以在接近实时系统性能的GPU硬件上实现。这项研究的主要目标之一是在嵌入式系统中利用3D场景构建,并将其用于导航。最终解决方案将部署在NVIDIA Tegra平台上。

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