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Entrepreneurship Competence Assessment Through a Game Based Learning MOOC

机译:通过基于游戏的学习MOOC进行创业能力评估

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摘要

Massive Open Online Courses (MOOC) are becoming a game changer in the field of Higher Education and lifelong learning. However, the MOOC pedagogical model is almost exclusively a reproduction of the lecture-oriented approach. We introduce a Game-Based Learning approach in a MOOC that aims to encourage entrepreneurship through the use of Serious Games (SG). In this study, we analyse the entrepreneurship skills developed in a Game-Based Learning MOOC (GBL MOOC) according to five assessed activities developed during the course: presentation and participation in a general debate; an entrepreneurial aptitude test; the Metavals SG; the Hot Shot Business SG; and a final questionnaire. The results of the final questionnaire show a good perception of the utility of the GBL MOOC for entrepreneurship studies, and an acceptable overall degree of satisfaction with the use of SGs during the MOOC.
机译:大规模开放在线课程(MOOC)正在成为高等教育和终身学习领域的游戏规则改变者。但是,MOOC的教学模型几乎完全是讲授方法的复制。我们在MOOC中引入了基于游戏的学习方法,该方法旨在通过使用严重游戏(SG)鼓励企业家精神。在本研究中,我们根据在课程中开展的五项评估活动,分析了基于游戏的学习MOOC(GBL MOOC)中开发的创业技能:演讲和参与一般性辩论;创业能力测验; Metavals SG; Hot Shot Business SG;和最终问卷。最终问卷的结果显示出对GBL MOOC在企业家精神研究中的效用的良好理解,并且在MOOC期间对使用SG的总体满意度令人满意。

著录项

  • 来源
    《Games and learning alliance》|2013年|252-264|共13页
  • 会议地点 Paris(FR)
  • 作者

    Mireia Usart; Margarida Romero;

  • 作者单位

    ESADE, Universitat Ramon Llull, 08034 Barcelona, Spain;

    ESADE, Universitat Ramon Llull, 08034 Barcelona, Spain,Universite Laval, Quebec, QC G1V 0A6, Canada;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
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