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A Case Study of a Learning Game about the Internet

机译:有关互联网的学习游戏的案例研究

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This paper describes the design of the learning game Internet Hero, in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. We connect game design to learning principles and evaluate the game through gameplay metrics and interviews with children. We show that we were able to build an engaging game while at the same time building on a strong theoretical foundation on digital game-based learning.
机译:本文介绍了学习型游戏“ Internet Hero”的设计,其中,玩家被带入了一个代表Internet的虚构世界。游戏应传达有关使用互联网的技术和社会基础的学习内容。我们将游戏设计与学习原则联系起来,并通过游戏玩法指标和对孩子的访谈来评估游戏。我们证明,我们能够构建出引人入胜的游戏,同时在基于数字游戏的学习的强大理论基础上建立基础。

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