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Individual differences in implicit learning abilities and impulsive behavior in the context of Internet addiction and Internet Gaming Disorder under the consideration of gender

机译:考虑性别因素的网络成瘾和网络游戏障碍中内隐学习能力和冲动行为的个体差异

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The Internet has found its way into the daily life of many people worldwide, offering an easy way to gather information and to consume entertainment. With the growing number of Internet users, accounting for almost 50% of the world population at the moment (accessed on 07.09.16. http://www.internetlivestats.com/internet-users/), the number of reports on problematic Internet usage (PIU) is rising. In a representative study from Germany (N = 15,024 participants) Rumpf, Meyer, Kreuzer, John, and Merkeerk (2011) showed prevalences of 1.5% in Internet addiction, with younger users showing higher proportions (4% in the group of 14–16 year olds). First attempts to define and diagnose PIU1 have been made by Kimberly Young in the year 1998 (see also first case report from Young, 1996). Since then numerous tests and screening instruments have been developed (e.g. Young, 1998b; Young, 1998a; Tao et al., 2010), in order to be able to calculate prevalences in different populations and provide patients with effective treatment. However, there is still no existing nosological classification of PIU. The research on online gaming addiction seems to be one step ahead, as recently Internet Gaming Disorder (IGD) was included in Section III of DSM-5, by this means encouraging further examinations before its consideration as a formal disorder (American Psychiatric Association). IGD is considered to be a specific form of PIU, which only overlaps in small parts with the generalized form of PIU described above (e.g. Davis, 2001; Montag et al., 2015).
机译:互联网已经进入全世界许多人的日常生活,它提供了一种简便的方法来收集信息和消费娱乐。随着互联网用户数量的增加(目前约占世界人口的50%)(访问时间为07.09.16。http://www.internetlivestats.com/internet-users/),有问题的互联网的报告数量使用量(PIU)正在上升。在来自德国的一项代表性研究(N = 15,024名参与者)中,Rumpf,Meyer,Kreuzer,John和Merkeerk(2011年)显示,互联网成瘾的患病率为1.5%,年轻用户的患病率更高(14-16岁人群中为4%)岁)。 Kimberly Young在1998年首次尝试定义和诊断PIU1(另请参阅Young,1996年的第一例病例报告)。自那时以来,已经开发了许多测试和筛选工具(例如,Young,1998b; Young,1998a; Tao等,2010),以便能够计算不同人群的患病率并为患者提供有效的治疗方法。但是,仍然没有对PIU进行现有的疾病分类。在线游戏成瘾的研究似乎向前迈了一步,因为最近DSM-5的第三节中包括了互联网游戏障碍(IGD),这意味着在考虑将其作为一种形式障碍(美国精神病学协会)之前,鼓励进行进一步的检查。 IGD被认为是PIU的一种特殊形式,它仅与上述的PIU的一般形式在小部分重叠(例如Davis,2001; Montag et al。,2015)。

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