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Playing Science: Role-Playing Games as a Way to Enter Scientific Activity

机译:玩科学:角色扮演游戏是进入科学活动的一种方式

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摘要

The problem of introducing science, scientific method and scientific way of thinking to schoolchildren and students is very familiar today. Simulations and games can extend regular education in this field. In this paper we describe how the framework of Vygotsky's activity theory and the thought-activity pedagogics can be used as a theoretical basis for reconstructing scientific activity inside a game. We describe the experience of creating and conducting several educational role-playing games for presenting the essence of biological science to students. These games recreated the main aspects of scientific activity: experimental and theoretical work, scientific conflict and scientific management. The educational outcome proves the effectiveness of the method.
机译:今天,向学童和学生介绍科学,科学方法和科学思维方式的问题已经非常熟悉。模拟和游戏可以扩展该领域的常规教育。在本文中,我们描述了维果茨基活动理论和思想活动教学法的框架如何可以用作重构游戏内部科学活动的理论基础。我们描述了创建和进行一些教育性角色扮演游戏的经验,这些游戏向学生展示了生物科学的精髓。这些游戏重现了科学活动的主要方面:实验和理论工作,科学冲突和科学管理。教育成果证明了该方法的有效性。

著录项

  • 来源
    《Frontiers in gaming simulation》|2013年|3-12|共10页
  • 会议地点 Stockholm(SE)
  • 作者单位

    Center of Interactive Educational Technologies, Lomonosov Moscow State University;

    Center of Interactive Educational Technologies, Lomonosov Moscow State University;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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