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Voxel-based haptic training simulator for screw insertion in knee osteotomy

机译:基于体素的触觉训练模拟器,用于在膝盖截骨术中插入螺钉

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Knee osteotomy is a common surgery to realign the knee damaged on one side by arthritis. The procedure often requires the insertion of a screw implant into the patient's tibia. An experienced surgeon develops a tactile sensation to prevent screw stripping and to achieve the most favorable tightness between the bone and the screw. A haptic simulator has been designed and implemented as a training platform for novice surgeons, helping them to develop this particular sensation by practicing the procedure in a virtual environment. Patient-specific CT images were used to construct an anatomically accurate knee model. A voxel-based algorithm was developed to compute the torque response based on the property of bone tissues and the geometry of the screw. A torque feedback device was also designed and used to control the virtual screw and output proper torque resistance to the user. Evaluation of the simulator showed that the resistance torques during the insertion, tightening and stripping phase of screw insertion was effectively simulated.
机译:膝盖截骨术是一种常见的手术,用于重新对准因关节炎而受损的膝盖。该过程通常需要将螺钉植入物插入患者的胫骨中。经验丰富的外科医生会产生触觉,以防止螺钉脱落,并在骨头和螺钉之间获得最有利的紧密度。触觉模拟器已经设计并实现为新手外科医生的培训平台,可通过在虚拟环境中练习程序来帮助他们发展这种特殊的感觉。患者特定的CT图像用于构建解剖学上准确的膝盖模型。基于骨组织的属性和螺钉的几何形状,开发了一种基于体素的算法来计算扭矩响应。还设计了一个扭矩反馈装置,用于控制虚拟螺钉并向用户输出适当的扭矩阻力。仿真器的评估表明,螺钉插入过程中的阻力扭矩被有效地模拟了。

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