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Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience?

机译:感应球抽奖活动-广告牌广告的游戏化:如何吸引观众?

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摘要

In this paper, we present an interactive game for a large public display. Our focus was on experimenting new ways to enhance the effectiveness of a large, billboard size, display by adding a collaborative interaction mechanism for a user crowd. Working with a pop festival organizer, we developed a technology proof-of-concept of a multiplayer raffle game supporting crowd interaction with a large public display using an air-filled ball, equipped with an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.
机译:在本文中,我们为大型公众展示提供了一个互动游戏。我们的重点是尝试通过添加针对用户人群的协作交互机制来增强广告牌大尺寸显示器效果的新方法。我们与流行音乐节的组织者合作,开发了一种多人抽奖游戏的技术概念验证,该游戏支持使用配备了加速度计和气压计的充气球作为互动设备,通过大型公共显示器与人群进行互动。我们尝试了两次让节日观众与现场飞行员互动的可能性。我们的观察表明,观众喜欢抽奖游戏,乐于参与。另外,广告商发现该解决方案很有趣。

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