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Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production

机译:自动生成3D角色的周期性头发运动以进行动漫制作

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Many Japanese animation products benefit from the techniques of computer graphics. In the animation process, three-dimensional (3D) characters are often rendered so that the characters move according to a Japanese traditional animation style called limited animation or anime. The hair of the characters is modeled as a set of bunches and the motion of each bunch should also be defined in the manner of limited animation, which is different from its physically correct motion. We present a method to produce a hair motion for 3D characters that is appropriate for limited animation under the assumptions that the hair motion is periodic and other objects, including the camera, remain stationary. We present a mathematical formulation of this hair motion based on a typical technique used in traditional hand-drawn anime and apply the motion to each bunch of hair of an example 3D character.
机译:许多日本动画产品都受益于计算机图形技术。在动画处理过程中,通常会渲染三维(3D)角色,以便使角色根据称为受限动画或动漫的日本传统动画风格移动。角色的头发被建模为一组束,每个束的运动也应以有限动画的方式定义,这不同于其物理上正确的运动。在毛发运动是周期性的并且其他对象(包括相机)保持静止的假设下,我们提出一种为3D角色产生适合于有限动画的毛发运动的方法。我们基于传统的手绘动漫中使用的典型技术介绍了这种头发运动的数学公式,并将该运动应用于示例3D角色的每束头发。

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