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Automatic Generation of 3D Character Animation from 3D Meshes

机译:从3D网格自动生成3D角色动画

摘要

Systems and methods for animating 3D characters using a non-rigged mesh or a group of non-rigged meshes that define the appearance of the character are illustrated. Certain embodiments disclose a process for the automatic rigging or autorigging of a non-rigged mesh or meshes. In one embodiment, a method of automatically rigging at least one mesh defining the external appearance of a 3D character includes creating a 3D representation of the external appearance of the 3D character defined by the at least one mesh, where the 3D representation is a single closed form mesh, identifying salient points of the 3D representation, fitting a reference skeleton to the 3D representation, calculating skinning weights for the 3D representation based upon the fitted skeleton, and automatically rigging the 3D character by transferring the skeleton and skinning weights generated with respect to the 3D representation to the at least one mesh defining the external appearance of the 3D character.
机译:示出了用于使用定义角色外观的非绑定网格或一组非绑定网格来使3D角色动画化的系统和方法。某些实施例公开了一种用于自动装配或自动装配一个或多个未装配的网格的方法。在一个实施例中,一种自动绑定至少一个定义3D角色外观的网格的方法包括创建由至少一个网格定义的3D角色外观的3D表示,其中3D表示是单个封闭的形成网格,识别3D表示的显着点,将参考骨架拟合到3D表示,基于拟合的骨架计算3D表示的蒙皮权重,以及通过传递相对于生成的骨架和蒙皮权重来自动装配3D角色3D表示到至少一个定义3D角色外观的网格上。

著录项

  • 公开/公告号US2015145859A1

    专利类型

  • 公开/公告日2015-05-28

    原文格式PDF

  • 申请/专利权人 MIXAMO INC.;

    申请/专利号US201414451237

  • 发明设计人 STEFANO CORAZZA;EMILIANO GAMBARETTO;

    申请日2014-08-04

  • 分类号G06T13/40;G06T17/20;

  • 国家 US

  • 入库时间 2022-08-21 15:24:26

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