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Color gamut mapping techniques for color hard copy images

机译:彩色硬拷贝图像的色域映射技术

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Color gamut mapping is required whenever two imaging devices do not have coincident color gamuts or viewing conditions. Two major gamut mapping techniques include lightness and chroma manipulations. Lightness mapping accounts for differences in white level, black level, and viewing conditions while chroma mapping accounts for differences in gamut volume.rnAs a three dimensional space in which color gamut mapping is implemented, the 1991 Hunt model of color appearance was used utilizing dimensions of lightness, chroma, and hue. This model accounts for viewing conditions in addition to the usual device independent specification. The mapping techniques were applied to back-lit photographic transparencies in order to reproduce images using a dye diffusion thermal transfer printer. As the first experiment, a lightness mapping experiment was performed. Three different lightness mapping techniques, a linear technique and two non-linear techniques, were tested for four images. The psychophysical method of paired comparison was used to generate interval scales of preferred color reproduction. In general, the preferred technique depended on the amount of lightness mapping required and on the original image's lightness histograms. For small amounts of compression, the preferred technique was a clipping type. For large amounts of compression, the preferred technique was image dependent; low preference was caused by loss of detail or apparent fluorescence of high chroma image areas.
机译:每当两个成像设备不具有一致的色域或观看条件时,就需要色域映射。两种主要的色域映射技术包括亮度和色度处理。亮度映射解决了白色,黑色和观看条件的差异,而色度映射解决了色域体积的差异。作为实现色域映射的三维空间,1991年的Hunt色彩外观模型利用了亮度,色度和色相。除了通常的设备独立规范外,该模型还考虑了查看条件。映射技术应用于背光照相透明胶片,以便使用染料扩散热转印打印机重现图像。作为第一个实验,进行了亮度映射实验。针对四种图像测试了三种不同的亮度映射技术(一种线性技术和两种非线性技术)。配对比较的心理物理方法用于生成首选颜色再现的间隔标度。通常,首选技术取决于所需的亮度映射数量和原始图像的亮度直方图。对于少量压缩,首选技术是剪切类型。对于大量压缩,首选技术取决于图像。低优先级是由于高色度图像区域的细节丢失或表观荧光所致。

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