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A Gamut-Mapping Algorithm with Separate Skin and Non-Skin Color Preference Controls for Wide-Color-Gamut TV

机译:广色域电视具有单独肤色和非肤色偏好设置的色域映射算法

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摘要

Recently emerging wide-color-gamut (WCG) TVs face two challenges. Viewers welcome the increase in color saturation of WCG TVs, but do not welcome unnatural skin color rendering due to the stretching of the narrower color gamut (such as the color gamut defined in sRGB/ITU-R BT. 709/601). In this paper, we propose a color gamut mapping algorithm (GMADto address the problem. The proposed GMA consists of two sub-GMAs: the first sub-GMA is focused on correctly rendering skin colors, and the second sub-GMA is on rendering no- skin colors. In order to allow viewers to independently adjust skin and non-skin colors according to their preference, the skin colors rendered by the first sub-GMA and the non-skin colors rendered by the second sub-GMA go through two seperate viewer preference adjustment modules. Then the mapped and viewer-adjusted skin and non-skin colors are blended according to skin scores, which are scalars between 0 and 1. A skin score is assigned to a color to describe its likelihood to be a skin color and is obtained by extensive training on sample sets. Skin scores of an image are filtered by a linear lowpass filter to prevent generating artifacts.
机译:最近出现的宽色域(WCG)电视面临两个挑战。观看者欢迎WCG电视的色彩饱和度增加,但不欢迎由于窄色域(例如sRGB / ITU-R BT。709/601中定义的色域)的拉伸而导致的不自然的皮肤渲染。在本文中,我们提出了一种色域映射算法(GMAD)来解决该问题。所提出的GMA由两个子GMA组成:第一个子GMA专注于正确渲染肤色,第二个子GMA致力于不渲染肤色。 -肤色为了使观看者可以根据自己的喜好独立调整肤色和非肤色,第一子GMA呈现的肤色和第二子GMA呈现的非肤色经过两个单独的区域查看者偏好调整模块,然后根据皮肤评分(介于0和1之间的标量)将映射的和查看者调整的皮肤和非皮肤颜色进行混合。将皮肤评分分配给一种颜色,以描述其成为皮肤颜色的可能性图像的皮肤分数通过线性低通滤波器进行过滤,以防止产生伪像。

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