首页> 外文会议>Conference on Human Factors in Computing Systems; 20040424-20040429; Vienna; AT >Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures
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Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures

机译:没有触觉界面的肿块和空洞:伪触觉纹理的感知

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We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the cursor on the computer screen - i.e. the Control/Display ratio. Assuming that the image displayed on the screen corresponds to a top view of the texture, an acceleration (or deceleration) of the cursor indicates a negative (or positive) slope of the texture. Experimental evaluations showed that participants could successfully identify macroscopic textures such as bumps and holes, by simply using the variations of the motion of the cursor. Furthermore, the participants were able to draw the different profiles of bumps and holes which were simulated, correctly. These results suggest that our technique enabled the participants to successfully conjure a mental image of the topography of the macroscopic textures. Applications for this technique are: the feeling of images (pictures, drawings) or GUI components (windows' edges, buttons), the improvement of navigation, or the visualization of scientific data.
机译:我们提出了一种新的交互技术来模拟没有触觉界面的桌面应用程序中的纹理。所提出的技术在于修改光标在计算机屏幕上的运动,即控制/显示比率。假设屏幕上显示的图像对应于纹理的顶视图,则光标的加速度(或减速度)表示纹理的负(或正)斜率。实验评估表明,参与者只需使用光标的运动变化就可以成功识别宏观纹理,例如凹凸和孔洞。此外,参与者能够正确地绘制出凹凸和孔的不同轮廓。这些结果表明,我们的技术使参与者能够成功地构想宏观纹理地形的心理图像。该技术的应用包括:图像(图片,图形)或GUI组件(窗口的边缘,按钮)的感觉,导航的改进或科学数据的可视化。

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