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首页> 外文期刊>ACM Transactions on Applied Perception (TAP) >A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes
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A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes

机译:用于模拟伪触觉凹凸的光标速度和大小修改的研究

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摘要

In previous work on so-called pseudo-haptic textures, we investigated the possibility of simulating sensations of texture without haptic devices by using the sole manipulation of the speed of a mouse cursor (a technique called speed technique). In this paper, we describe another technique (called Size technique) to enhance the speed technique and simulate texture sensations by varying the size of the cursor according to the local height of the texture displayed on the computer screen. With the size technique, the user would see an increase (decrease) in cursor size corresponding to a positive (negative) slope of the texture. We have conducted a series of experiments to study and compare the use of both the size and speed technique for simulating simple shapes like bumps and holes. In Experiment 1, our results showed that participants could successfully identify bumps and holes using the size technique alone. Performances obtained with the size technique reached a similar level of accuracy as found previously with the speed technique alone. In Experiment 2, we determined a point of subjective equality between bumps simulated by each technique separately, which suggests that the two techniques provide information that can be perceptually equivalent. In Experiment 3, using paradoxical situations of conflict between the two techniques, we have found that participants' answers were more influenced by the size technique, suggesting a dominance of the size over the speed technique. Furthermore, we have found a mutual reinforcement of the techniques, i.e., when the two techniques were consistently combined, the participants were more efficient in identifying the simulated shapes. In Experiment 4, we further observed the complex interactions between the information associated with the two techniques in the perception and in the decision process related to the accurate identification of bumps and holes. Taken together, our results promote the use of both techniques for the low-cost simulation of texture sensations in applications, such as videogames, internet, and graphical user interfaces.
机译:在先前关于所谓的伪触觉纹理的工作中,我们研究了通过仅操纵鼠标光标速度(一种称为速度技术的技术)而无需触觉设备来模拟纹理感的可能性。在本文中,我们描述了另一种技术(称为“大小”技术),该技术可通过根据计算机屏幕上显示的纹理的局部高度来改变光标的大小来增强速度技术并模拟纹理感。使用大小技术时,用户将看到与纹理的正(负)斜率相对应的光标大小增加(减小)。我们进行了一系列实验,研究并比较了尺寸和速度技术在模拟简单形状(如凹凸点和孔洞)中的使用。在实验1中,我们的结果表明,仅使用尺寸技术,参与者就可以成功识别凹凸。使用尺寸技术获得的性能达到了与以前单独使用速度技术所达到的相似的精确度。在实验2中,我们分别确定了每种技术所模拟的颠簸之间的主观平等点,这表明这两种技术所提供的信息在感知上是等效的。在实验3中,使用两种技术之间矛盾的矛盾情况,我们发现参与者的答案受尺寸技术的影响更大,这表明尺寸对速度技术的支配地位。此外,我们发现了这些技术的相互加强,即,当两种技术始终如一地结合在一起时,参与者可以更有效地识别模拟形状。在实验4中,我们进一步观察了与感知和决策过程有关的两种技术相关的信息之间的复杂相互作用,这些过程与凸点和孔的准确识别有关。综上所述,我们的结果促进了将两种技术用于低成本模拟应用程序(例如视频游戏,互联网和图形用户界面)中的纹理感。

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