首页> 外文会议>Conference on Graphics Interface 2003; Jun 11-13, 2003; Halifax, Nova Scotia >Learning from Games: HCI Design Innovations in Entertainment Software
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Learning from Games: HCI Design Innovations in Entertainment Software

机译:从游戏中学习:HCI娱乐软件中的设计创新

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Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were 'separated at birth' from most of the accepted paradigms for designing usable interactive software. It is now apparent that this separate and less-constrained environment has allowed for much design creativity and many innovations that make game interfaces highly usable. We analyzed several current game interfaces looking for ideas that could be applied more widely to general UIs. In this paper we present four of these: effortless community, learning by watching, deep customizability, and fluid system-human interaction. These ideas have arisen in games because of their focus on user performance and user satisfaction, and we believe that they can help to improve the usability of other types of applications.
机译:电脑游戏是互动系统历史上最成功的应用领域之一。尽管游戏从诞生时就与大多数公认的用于设计可用交互软件的范例“分离”了,但还是取得了成功。现在显而易见的是,这种独立且不受限制的环境使许多设计创造力和许多创新得以使游戏界面高度可用。我们分析了几种当前的游戏界面,以寻找可以更广泛地应用于一般UI的想法。在本文中,我们介绍了其中的四个:轻松社区,观察学习,深度可定制性以及系统与人的互动。这些想法由于专注于用户性能和用户满意度而出现在游戏中,我们相信它们可以帮助改善其他类型应用程序的可用性。

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