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Towards the Automatic Generation of 3D Photo-Realistic Avatars Using 3D Scanned Data

机译:致力于使用3D扫描数据自动生成3D逼真的头像

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The use of 3D avatar scanned from real person 3D data has become more and more common in different fields such as video games and movies. The target applications for these models require different constraints on the result to be fulfilled. In this paper we propose to generate high-resolution closed meshes of a person that can be used for virtual try-on applications, therefore the 3D model should be precise enough for the customer to recognize him/herself wearing a virtual garment. Our approach uses a generic model which is deformed using fast editing method to fit a point cloud obtained from a 3d scanner. Our system is fully automatic and requires only an unoriented point cloud.
机译:从真实人物3D数据扫描的3D化身的使用在视频游戏和电影等不同领域中越来越普遍。这些模型的目标应用程序对要实现的结果要求不同的约束。在本文中,我们建议生成可用于虚拟试穿应用的人的高分辨率闭合网格,因此3D模型应足够精确,以使客户能够识别出他/她穿着虚拟服装的身份。我们的方法使用通用模型,该模型通过快速编辑方法变形以适合从3d扫描仪获得的点云。我们的系统是全自动的,只需要一个未定向的点云。

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