首页> 外文会议>Computational Intelligence, Modelling and Simulation, 2009. CSSim '09 >Object Oriented Terrain Modelling: Lessons Learned from Java3D Development Issues
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Object Oriented Terrain Modelling: Lessons Learned from Java3D Development Issues

机译:面向对象的地形建模:从Java3D开发问题中学到的经验教训

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Creating believable relief by hand is inherently expensive, requiring both proprietary tools and trained designers, which hampers rapid scenario generation and limits reuse. Our approach constructs large-scale natural terrains at run-time, without the need for designers or proprietary tools. In this way developers can use the system to quickly and cheaply build large-scale natural environment in response to the needs of the specific usage scenario, such as geographic information system (GIS) data analysis, scientific visualization, or to improve mission as well as training effectiveness. We have provided prototype which can be easily linked to a GIS for data analysis and visualization. This paper describes experiences and outcomes of designing three-dimensional terrain environment using Java3D technology. It also briefly touches upon level-of-detail and navigation techniques.
机译:手工创建令人信服的救灾本质上是昂贵的,需要专有工具和训练有素的设计师,这会阻碍场景的快速生成并限制重用。我们的方法可以在运行时构建大规模的自然地形,而无需设计师或专有工具。这样,开发人员可以使用该系统来快速,廉价地构建大型自然环境,以响应特定使用场景的需求,例如地理信息系统(GIS)数据分析,科学可视化,或者改善任务以及培训效果。我们提供了可以轻松链接到GIS以便进行数据分析和可视化的原型。本文介绍了使用Java3D技术设计三维地形环境的经验和成果。它还简要介绍了详细程度和导航技术。

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