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Font rendering on a GPU-based raster image processor

机译:基于GPU的光栅图像处理器上的字体渲染

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Historically, in the 35 years of digital printing research, raster image processing has always lagged behind marking engine technology, i.e., we have never been able to deliver rendered digital pages as fast as digital print engines can consume them. This trend has resulted in products based on throttled digital printers or expensive raster image processors (RIP) with hardware acceleration. The current trend in computer software architecture is to leverage graphic processing units (GPU) for computing tasks whenever appropriate. We discuss the issues for rendering fonts on such an architecture and present an implementation.
机译:从历史上看,在35年的数字印刷研究中,光栅图像处理始终落后于标记引擎技术,即,我们从未能够像数字印刷引擎所消耗的那样快速地交付渲染的数字页面。这种趋势导致了基于节流数字打印机或具有硬件加速功能的昂贵光栅图像处理器(RIP)的产品。计算机软件体系结构的当前趋势是在适当的时候利用图形处理单元(GPU)进行计算任务。我们讨论了在这种体系结构上呈现字体的问题,并提出了一种实现。

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