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Exploring creative activity: a software environment for multimedia systems

机译:探索创意活动:多媒体系统的软件环境

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Abstract: This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process - a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge-links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.!13
机译:摘要:本文研究了与支持多媒体环境中的创意活动的系统的理论,设计和实现有关的各种问题。该系统结合了人工智能概念来获取问题域的概念。本文通过考虑作为支持用户交互历史的系统基础的模型来研究此环境。支持创意活动的多媒体系统存在问题。它必须作为一种工具,允许用户动态地试验自己的创意推理过程-一个非常模糊的任务环境。它还应支持领域知识的获取,以便可以进一步评估经验观察。本文旨在说明,通过重用特定领域的知识,可以快速发展紧密相关的想法。这种方法在以下方面很有用:多媒体导航系统对与Web或网络有关的参考链接进行硬编码。尽管用户可以以非线性(静态)方式访问或控制导航,但是这些参考链接是“冻结的”,无法捕获其创造性行为,这对于补习或学习应用程序至关重要。本文介绍了一种基于知识链接概念的多媒体助手,它允许用户以非线性(动态)方式浏览创意信息。基于面向对象技术和逻辑编程的原型代码的选择部分地证明了这一点!13

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