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High-Performance Pen + Touch Modality Interactions: A Real-Time Strategy Game eSports Context

机译:高性能笔+触摸方式交互:实时策略游戏电竞环境

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We used the situated context of real-time strategy (RTS) games to address the design and evaluation of new pen + touch interaction techniques. RTS play is a popular genre of Electronic Sports (eSports). games played and spectated at an extremely high level. Interaction techniques are critical for eS-ports players, because they so directly impact performance. Through this process, new techniques and implications for pen + touch and bi-manual interaction emerged. We enhance non-dominant hand (NDH) interaction with edge-constrained affordances, anchored to physical features of interactive surfaces, effectively increasing target width. We develop bi-manual overloading, an approach to reduce the total number of occurrences of NDH retargeting. The novel isosceles lasso select technique facilitates selection of complex object subsets. Pen-in-hand interaction, dominant hand touch interaction performed with the pen stowed in the palm, also emerged as an efficient and expressive interaction paradigm.
机译:我们使用实时策略(RTS)游戏的环境来解决新笔和触摸交互技术的设计和评估。 RTS播放是电子体育(eSports)的一种流行类型。玩和观看的游戏水平很高。交互技术对于eS-port播放器至关重要,因为它们会直接影响性能。通过这一过程,出现了笔+触摸和双向交互的新技术和含义。我们通过边缘受限的辅助功能增强非优势手(NDH)的交互作用,并锚定到交互曲面的物理特征,有效地增加了目标宽度。我们开发了双向超载,这是一种减少NDH重新定向总数的方法。新颖的等腰套索选择技术有助于选择复杂的对象子集。笔在手交互,即用存放在手掌中的笔进行的占优势的手触摸交互,也已成为一种有效且富有表现力的交互范例。

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