首页> 外文会议>Annual ACM symposium on user interface software and technology >3D Puppetry: A Kinect-based Interface for 3D Animation
【24h】

3D Puppetry: A Kinect-based Interface for 3D Animation

机译:3D木偶:基于Kinect的3D动画界面

获取原文

摘要

We present a system for producing 3D animations using physical objects (i.e., puppets) as input. Puppeteers can load 3D models of familiar rigid objects, including toys, into our system and use them as puppets for an animation. During a performance, the puppeteer physically manipulates these puppets in front of a Kinect depth sensor. Our system uses a combination of image-feature matching and 3D shape matching to identify and track the physical puppets. It then renders the corresponding 3D models into a virtual set. Our system operates in real time so that the puppeteer can immediately see the resulting animation and make adjustments on the fly. It also provides 6D virtual camera and lighting controls, which the puppeteer can adjust before, during, or after a performance. Finally our system supports layered animations to help puppeteers produce animations in which several characters move at the same time. We demonstrate the accessibility of our system with a variety of animations created by puppeteers with no prior animation experience.
机译:我们提出了一种使用物理对象(即木偶)作为输入来制作3D动画的系统。人偶可以将熟悉的刚性物体(包括玩具)的3D模型加载到我们的系统中,并将其用作动画的人偶。在表演期间,木偶戏弄者在Kinect深度传感器前面物理操纵这些木偶戏。我们的系统结合了图像特征匹配和3D形状匹配来识别和跟踪物理人偶。然后将相应的3D模型渲染为虚拟集。我们的系统是实时运行的,因此,操纵木偶的人可以立即看到生成的动画并即时进行调整。它还提供了6D虚拟摄像头和照明控件,木偶可以在表演前,表演中或表演后进行调整。最后,我们的系统支持分层动画,以帮助木偶制作动画,其中几个角色同时移动。我们用木偶制作的各种动画演示了我们系统的可访问性,他们以前没有动画经验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号