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Game-theoretic analysis of a visibility based pursuit-evasion game in the presence of obstacles

机译:障碍物存在下基于可见度的追逃游戏的博弈论分析

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In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion game in an environment containing obstacles. The pursuer and the evader are holonomic having bounded speeds. Both players have a complete map of the environment. Both players have omnidirectional vision and have knowledge about each other's current position as long as they are visible to each other. Under this information structure, the pursuer wants to maintain visibility of the evader for maximum possible time and the evader wants to escape the pursuer's sight as soon as possible. We present strategies for the players that are in Nash equilibrium. The strategies are a function of the value of the game. Using these strategies, we construct a value function by integrating the retrogressive path equations backward in time from the termination situations provided by the corners in the environment. From these value functions we recompute the control strategies for them to obtain optimal trajectories for the players near the termination situation.
机译:在本文中,我们提出了在包含障碍物的环境中基于可见度的追逃游戏的博弈论分析。追踪者和逃避者是完整的,具有有限的速度。两位选手都有完整的环境图。双方都具有全向视野,只要彼此可见,就可以了解彼此的当前位置。在这种信息结构下,追踪者希望在最大可能的时间内保持躲避者的可见性,而躲避者则希望尽快逃脱追踪者的视线。我们为处于纳什均衡状态的参与者提供策略。策略是游戏价值的函数。使用这些策略,我们通过从环境中各个角点提供的终止情况向后倒退积分回归路径方程,从而构造一个值函数。从这些价值函数中,我们重新计算它们的控制策略,以获取终止情况附近玩家的最佳轨迹。

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