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Pursuit-evasion games in the presence of obstacles

机译:在有障碍物的情况下进行追逃游戏

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This paper studies planar pursuit-evasion games in the presence of obstacles that inhibit the motions of the players. The goal is to construct the dominance regions, where a point in the plane is said to be dominated by one of the players if that player is able to reach the point before the opposing players, regardless of the opposing players' actions. The key achievements of the paper are to provide the dominance regions and to show that an analysis of dominance provides a complete solution to the game. This paper also presents a study of the effects of obstacles by comparing the dominance regions in the presence and absence of obstacles. The obstacles considered include line segments and polygons as well as obstacles that have asymmetric effects on the players. As part of the discussion, a novel, multiplayer pursuit-evasion game is also presented. It features three players on two teams, and it can be used to model rescue scenarios and biological behaviors. The solution of this game cannot be determined from the previous literature, but the methods provided in this paper are used to determine dominance and solve the game. (C) 2015 Elsevier Ltd. All rights reserved.
机译:本文研究了在存在阻碍玩家运动的障碍物的情况下进行的平面追逃游戏。目的是构建优势区域,如果该玩家能够在对立玩家之前到达该点,而无论对立玩家的行动如何,则据称飞机上的某个点将被其中一名玩家所控制。本文的主要成就是提供了优势区域,并证明了对优势的分析为游戏提供了完整的解决方案。本文还通过比较存在和不存在障碍物的优势区域来研究障碍物的影响。所考虑的障碍包括线段和多边形以及对玩家具有非对称影响的障碍。作为讨论的一部分,还将介绍一种新颖的多人追逃游戏。它由两支团队中的三名参与者组成,可用于对救援场景和生物行为进行建模。该游戏的解决方案无法从以前的文献中确定,但是本文提供的方法可用于确定优势并解决该游戏。 (C)2015 Elsevier Ltd.保留所有权利。

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