首页> 外文会议>Ambient intelligence - software and applications >Social Presence in Immersive 3D Virtual Learning Environments
【24h】

Social Presence in Immersive 3D Virtual Learning Environments

机译:沉浸式3D虚拟学习环境中的社交存在

获取原文
获取原文并翻译 | 示例

摘要

Ambient Intelligence (AmI) has historically addressed the interaction of people with computer controlled physical worlds. More recently, there has been interest in their virtual counterparts, such as SecondLife in which humanoid ava tars interact with each other and their worlds in ways that are analogous to our re lationship with the physical world. Virtual and physical worlds can have complex relationships ranging from either each augmenting the other, to the provision of services, such as eLearning. Virtual-Reality extends eLearning environments (eg regular audio, video, and text,) by enabling abstract concepts and entities to be given tangible forms within the virtual world. Also, students and teachers take the form of avatars allowing them to employ avatars to establish their social presence in a wide variety of ways. This paper introduces two popular virtual reality tools, presents a comprehensive review of the literature related to social presence and describes our practical work in progress towards constructing a mixed reality iClassroom.
机译:历史上,环境智能(AmI)解决了人们与计算机控制的物理世界之间的互动。最近,人们对它们的虚拟对象产生了兴趣,例如SecondLife,其中类人动物化身以与我们与物理世界的关系类似的方式相互交互,并且与他们的世界互动。虚拟世界和物理世界之间可能存在复杂的关系,范围既可以彼此增强,又可以提供服务,例如电子学习。通过允许在虚拟世界中为抽象概念和实体提供有形形式,虚拟现实技术扩展了电子学习环境(例如,常规音频,视频和文本)。此外,学生和教师采用化身的形式,允许他们使用化身以多种方式建立自己的社交形象。本文介绍了两种流行的虚拟现实工具,对与社会存在相关的文献进行了全面回顾,并描述了我们在构建混合现实iClassroom方面正在进行的实际工作。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号