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Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

机译:沉浸式虚拟环境中通过地板的触觉反馈对社会存在的影响

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Despite the multisensory nature of human perception, applications involving virtual humans are typically limited to visual stimulation and speech. We performed an experiment investigating the effects of combined visual, auditory and/or vibrotactile stimuli on a participant's sense of social presence with a virtual human. In an immersive virtual environment achieved via a head-mounted display, the participants were exposed to a virtual human (VH) walking toward them and pacing back and forth, within their social space. Participants were randomly assigned to one of three conditions: participants in the "Sound" condition (N=11) received spatial auditive feedback of the ground impact of the footsteps of the VH; participants in the "Vibration" condition (N=10) received additional vibrotactile feedback from the footsteps of the VH via a haptic platform; while participants in the "Mute" condition (N=11) were not exposed to sound or vibrotactile feedback. We measured presence/social presence via questionnaires. We analyzed the participants' head movement data regarding backing away behaviors when the VH invaded the participant's personal space as well as the view direction toward the face of the VH. Our results show that social presence and the backing away distance in the Vibration condition were significantly higher than in the Sound condition. Presence in the Mute condition was significantly lower than in the other two conditions. The vibrotactile feedback of a VH's footsteps increased the social presence in both subjective self-reports of the sense of social presence and behavioral responses when it was accompanied by sounds, compared to vision and sounds only. We found that participants who experienced both the footstep sounds and vibrations exhibited a greater avoidance behavior to the VH, e.g., avoided looking at the VH's face directly and moved their head backward more when the VH invaded their personal space.
机译:尽管人类感知具有多感官性质,但涉及虚拟人类的应用通常仅限于视觉刺激和语音。我们进行了一项实验,研究了视觉,听觉和/或触觉刺激相结合的刺激对参与者与虚拟人的社交存在感的影响。在通过头戴式显示器实现的身临其境的虚拟环境中,参与者在他们的社交空间中暴露于一个虚拟人(VH),他们朝他们走来走去并在步伐中来回走动。参与者被随机分配到以下三个条件之一:处于“声音”条件(N = 11)的参与者收到了VH足迹的地面影响的空间听觉反馈;处于“振动”状态(N = 10)的参与者通过触觉平台从VH的脚步处收到了其他触觉反馈;而处于“静音”状态(N = 11)的参与者没有受到声音或触觉反馈的影响。我们通过问卷调查了在场/社交在场。我们分析了参与者在VH入侵参与者的个人空间以及其朝向VH面部的视线方向时的后退行为的头部运动数据。我们的结果表明,在振动条件下,社交存在和退避距离显着高于在声音条件下。 “静音”条件下的存在明显低于其他两种条件。与仅视觉和声音相比,VH的脚步的触觉反馈在伴随声音的主观自我报告中对社会存在感和行为反应的主观自我报告中都增加了社会存在。我们发现,既经历脚步声又经历振动的参与者对VH表现出更大的回避行为,例如,避免直接观看VH的脸并在VH侵犯其个人空间时将头向后移动更多。

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