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Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study

机译:在3D协作虚拟学习环境中探索自闭症青少年的具体社会存在:案例研究

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This case study explores the experience of embodied social presence while learning social competence of 11 youth with Autism Spectrum Disorders (ASD). The learning takes place in a series of 13 Naturalistic Practice (NP) learning activities which are part of a 3D Collaborative Virtual Learning Environment (CVLE)-iSocial. iSocial is a translation of a face-to-face clinic based curriculum, Social Competence Intervention-Adolescents (SCI-A), into a 3D CVLE for delivery over the Internet,. This study developed a direct-observation instrument that built upon the Embodied Social Presence (ESP) theory framework to describe youth with ASDs' embodied presence, embodied copresence and embodied social presence. The findings show that youth with ASD achieved embodied presence and embodied copresence in almost all of the NP activities. However, they achieved embodied social presence in only a handful of NP activities. From comparisons between the learning activities that had high or low percentages of achieving ESP, the results indicate associations of design features (narratives, choosing roles, fantasy settings and ease of use of learning tools) with having a higher percentage of youth achieve embodied social presence. Furthermore, the work of this study provides a method for researchers interested in studying ESP and the results can inform future design decisions in the development 3D CVLE and the structure of learning activities within the 3D CVLE. (C) 2015 Elsevier Ltd. All rights reserved.
机译:该案例研究探索了在体现11名患有自闭症谱系障碍(ASD)的年轻人的社交能力的同时体现社交存在的经验。该学习通过一系列13项自然实践(NP)学习活动进行,这些活动是3D协作虚拟学习环境(CVLE)-iSocial的一部分。 iSocial是将基于面对面诊所的课程,即青少年社交能力干预(SCI-A)转换为3D CVLE,以便通过Internet交付的。这项研究开发了一种直接观察工具,该工具建立在“体现社会存在”(ESP)理论框架的基础上,用于描述具有ASD的体现存在,体现共处和体现社会存在的青年。研究结果表明,患有自闭症的年轻人在几乎所有的NP活动中都体现了自己的存在和共处。但是,他们仅在少数NP活动中就实现了具体的社会存在。通过对获得ESP百分比高或低的学习活动进行比较,结果表明设计特征(叙述,选择角色,幻想环境和学习工具的易用性)之间的关联性更高,而年轻人所占的比例更高。此外,本研究的工作为有兴趣研究ESP的研究人员提供了一种方法,其结果可为开发3D CVLE和3D CVLE中学习活动的结构提供未来的设计决策依据。 (C)2015 Elsevier Ltd.保留所有权利。

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