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Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study

机译:乙醇影响下虚拟环境中的存在和用户体验:一项探索性研究

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摘要

Virtual Reality (VR) is used for a variety of applications ranging from entertainment to psychological medicine. VR has been demonstrated to influence higher order cognitive functions and cortical plasticity, with implications on phobia and stroke treatment. An integral part for successful VR is a high sense of presence – a feeling of ‘being there’ in the virtual scenario. The underlying cognitive and perceptive functions causing presence in VR scenarios are however not completely known. It is evident that the brain function is influenced by drugs, such as ethanol, potentially confounding cortical plasticity, also in VR. As ethanol is ubiquitous and forms part of daily life, understanding the effects of ethanol on presence and user experience, the attitudes and emotions about using VR applications, is important. This exploratory study aims at contributing towards an understanding of how low-dose ethanol intake influences presence, user experience and their relationship in a validated VR context. It was found that low-level ethanol consumption did influence presence and user experience, but on a minimal level. In contrast, correlations between presence and user experience were strongly influenced by low-dose ethanol. Ethanol consumption may consequently alter cognitive and perceptive functions related to the connections between presence and user experience.
机译:虚拟现实(VR)用于从娱乐到心理医学的各种应用。研究表明,VR可以影响高级认知功能和皮质可塑性,从而对恐惧症和中风治疗产生影响。成功的VR不可或缺的一部分是高度的存在感–在虚拟场景中“存在”的感觉。然而,导致在VR场景中出现的潜在认知和感知功能尚不完全清楚。显然,在VR中,大脑功能也受到药物(例如乙醇)的影响,可能会混淆皮质可塑性。由于乙醇无处不在且已成为日常生活的一部分,因此了解乙醇对状态和用户体验的影响,使用VR应用程序的态度和情感非常重要。这项探索性研究旨在加深对低剂量乙醇摄入量如何影响经过验证的VR环境中的存在,用户体验及其关系的理解。发现低水平的乙醇消耗量确实会影响用户的存在和用户体验,但是影响很小。相反,低剂量乙醇会强烈影响用户状态和用户体验之间的相关性。因此,乙醇的消耗可能会改变与存在感和用户体验之间的联系相关的认知和感知功能。

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