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A Multi-Agent System for Game Trading on the B2B Electronic Market

机译:B2B电子市场上游戏交易的多代理系统

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In order to provision content-based services to their users, service providers need to purchase content distribution rights from various content providers. Sometimes the creation phase of certain content categories can last longer than planed so content providers deliver the content to service providers with delays. The delayed delivery can cause financial damages and inconveniences to service providers which have already announced the appearance of new content to their users. In this paper we propose a multi-agent system which is used to model an electronic market for trading the rights to distribute video and computer games. On the proposed market, a service provider agent uses the multi-attribute reputation decision making mechanism to purchase content distribution rights from content provider agents. Several sets of experiments were conducted to demonstrate the efficiency of the multi-attribute reputation decision making mechanism.
机译:为了向其用户提供基于内容的服务,服务提供商需要从各种内容提供商处购买内容分发权。有时,某些内容类别的创建阶段可能会比计划的持续时间更长,因此内容提供商会延迟地将内容交付给服务提供商。延迟的交付可能会对已经向用户宣布出现新内容的服务提供商造成经济损失和不便。在本文中,我们提出了一种多代理系统,该系统用于为交易视频发行权和计算机游戏权的电子市场建模。在提议的市场上,服务提供商代理使用多属性信誉决策机制从内容提供商代理购买内容分发权。进行了几组实验,以证明多属性声誉决策机制的效率。

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