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Gaming concepts and incentives to change driver behaviour

机译:游戏概念和改变驾驶员行为的动机

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In this paper we present a novel concept that deals specifically with changing driver behaviour in order to reduce traffic congestion. The project I-GEAR (incentives and gaming environments for automobile routing) aims to understand the motivations that drivers have while undertaking the daily commute and then to provide them with a range of incentives to change their behaviour. A key focus within the project is on ways in which the problem could potentially be solved without recourse to an expensive infrastructure project. Our solution to this problem was to move the problem of traffic management onto everyday mobile devices. In the following paper we outline the background to the problem, concepts relating to pervasive gaming, existing explorations of incentives and gaming approaches as well as our basic concept and project methodology.
机译:在本文中,我们提出了一个新颖的概念,专门处理更改驾驶员的行为以减少交通拥堵。 I-GEAR项目(汽车路线的激励措施和游戏环境)旨在了解驾驶员在进行日常通勤时的动机,然后为他们提供一系列改变行为的激励措施。该项目的主要重点是在不依靠昂贵的基础设施项目的情况下可以解决问题的方式。我们针对此问题的解决方案是将流量管理问题转移到日常移动设备上。在以下论文中,我们概述了问题的背景,与普遍博弈有关的概念,对激励和博弈方法的现有探索以及我们的基本概念和项目方法。

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