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A HIMI Model for Collaborative Multi-Touch Multimedia Education

机译:协作式多点触控多媒体教学的HIMI模型

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Educational testing and learning have evolved from using standard True/False, fill-in-the-blank and multiple choice on paper to more visually enriched formats using interactive multimedia content on digital displays. However, traditional educational application interfaces are primarily mouse-driven, which prevents multiple users working simultaneously. Although touch-based displays have emerged and inspired new developments, they are mainly used in simple tasks. In this paper we show how the multi-touch technology can be extended to collaborative learning and testing at a larger scale, using an existing education implementation for illustration. We propose a Human-Intention-Machine-Interpretation (HIMI) model, which applies a graph-based approach to recognize hand gestures and interpret user intentions. Our focus is not to build a new multi-touch system but to make use of the existing multi-touch technology to enhance learning performance. The HIMI model not only facilitates natural interactions using hand movements on simple tasks, but also supports complex collaborative operations. Our contribution lies in embedding the multi-touch technology in multimedia education, providing a multi-user learning and testing environment which would not have been possible using traditional input devices. We formalize a conceptual model to uniquely interpret user intentions via touch states, state transitions and transition associations. We also propose a set of hand gestures for working with multimedia educational items. User evaluations are conducted to show the feasibility of the proposed hand gestures.
机译:教育测试和学习已经从在纸上使用标准的对/错,填空和多项选择演变为使用数字显示器上的交互式多媒体内容在视觉上更丰富的格式。但是,传统的教育应用程序界面主要是由鼠标驱动的,这阻止了多个用户同时工作。尽管基于触摸的显示器已经出现并启发了新的发展,但它们主要用于简单的任务。在本文中,我们将使用现有的教育实现进行说明,展示如何将多点触摸技术扩展到更大规模的协作学习和测试。我们提出了一种人类意图机器解释(HIMI)模型,该模型应用基于图的方法来识别手势并解释用户意图。我们的重点不是建立新的多点触控系统,而是利用现有的多点触控技术来提高学习效果。 HIMI模型不仅有助于在简单任务上使用手部动作进行自然交互,而且还支持复杂的协作操作。我们的贡献在于将多点触控技术嵌入到多媒体教育中,从而提供了多用户学习和测试环境,而这是使用传统输入设备无法实现的。我们将概念模型形式化,以通过触摸状态,状态转换和转换关联来唯一解释用户意图。我们还提出了一套用于处理多媒体教育项目的手势。进行了用户评估,以显示提出的手势的可行性。

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