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An Artist Friendly Hair Shading System

机译:艺术家友好的头发着色系统

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Rendering hair in motion pictures is an important and challenging task Despite much research on physically based hair rendering, it is currently difficult to benefit from this work because physically based shading models do not offer artist friendly controls As a consequence much production work so far has used ad hoc shaders that are easier to control, but often lack the richness seen in real hair We show that physically based shading models fail to provide intuitive artist controls and we introduce a novel approach for cre-ating an art-directable hair shading model from existing physically based models Through an informal user study we show that this system is easier to use compared to existing systems Our shader has been integrated into the production pipeline at the Walt Disney Animation Studios and is being used in the production of the up-coming animated feature film Tangled
机译:在电影中渲染头发是一项重要且具有挑战性的任务尽管对基于物理的头发渲染进行了大量研究,但由于基于物理的着色模型无法提供艺术家友好的控件,因此目前仍很难从这项工作中受益。因此,到目前为止,已经进行了很多制作工作易于控制的临时着色器,但通常缺乏真实头发中看到的丰富度我们展示了基于物理的着色模型无法提供直观的美术师控制,并且我们引入了一种新颖的方法来从现有的模型创建可艺术定向的头发着色模型基于物理的模型通过非正式的用户研究,我们表明,与现有系统相比,该系统更易于使用。我们的着色器已集成到沃尔特迪斯尼动画工作室的生产线中,并正在用于即将上映的动画功能的制作中电影纠结

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