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Level-of-Detail Modeling with Artist-Defined Constraints for Photorealistic Hair Rendering

机译:使用艺术家定义的约束进行照片级逼真的头发渲染的详细程度建模

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A Level-of-Detail model is proposed to improve the efficiency of hair rendering. The model considers the simplification on both strands density and controlling points of strand curves, which common used uniquely by traditional solutions. On the other hand, we provide artists a novel constraint tool that inspired by existing hair styling method. Artists can determine LOD parameters value in 3D space by their own ideas but not only by viewing distance, whether there is a hair model or not. Another benefit of spatial constraint using is that those separating hair strands can clamp together dynamically if they are growing under working from the same hairstyle constraint. Thus strands can merge into hair wisp model through K-d tree searching for nearest control points. Result shows a notable improvement on photo realistic hair rendering with our model.
机译:提出了详细程度模型以提高头发渲染的效率。该模型考虑了线密度和线曲线控制点的简化,这是传统解决方案唯一使用的方法。另一方面,我们为艺术家提供了一种新颖的约束工具,该工具受到了现有发型设计方法的启发。艺术家可以根据自己的想法来确定3D空间中的LOD参数值,而不仅可以通过查看距离来确定是否有头发模型。使用空间约束的另一个好处是,如果分开的发束在相同发型约束的作用下生长,它们可以动态地夹紧在一起。因此,可以通过K-d树搜索最接近的控制点,将线束合并为发束模型。结果表明,使用我们的模型在照片逼真的头发渲染上有显着改进。

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