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Adaptive real-time level-of-detail based rendering for polygonalmodels

机译:基于自适应实时详细程度的多边形模型渲染

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We present an algorithm for performing adaptive real-timenlevel-of-detail-based rendering for triangulated polygonal models. Thensimplifications are dependent on viewing direction, lighting, andnvisibility and are performed by taking advantage of image-space,nobject-space, and frame-to-frame coherences. In contrast to thentraditional approaches of precomputing a fixed number of level-of-detailnrepresentations for a given object, our approach involves staticallyngenerating a continuous level-of-detail representation for the object.nThis representation is then used at run time to guide the selection ofnappropriate triangles for display. The list of displayed triangles isnupdated incrementally from one frame to the next. Our approach is moreneffective than the current level-of-detail-based rendering approachesnfor most scientific visualization applications, where there are anlimited number of highly complex objects that stay relatively close tonthe viewer. Our approach is applicable for scalar (such as distance fromnthe viewer) as well as vector (such as normal direction)nattributes
机译:我们提出了一种算法,用于为三角多边形模型执行基于实时细节的实时级渲染。然后,简化取决于观察方向,照明和可见性,并通过利用图像空间,n对象空间和帧到帧的相干性来执行。与为给定对象预先计算固定数量的细节级别表示的传统方法相反,我们的方法涉及静态生成对象的连续细节级别表示。然后在运行时使用此表示来指导选择不适合的对象显示的三角形。显示的三角形列表从一帧到下一帧逐渐更新。对于大多数科学可视化应用程序而言,我们的方法比当前基于详细程度的渲染方法更有效,在大多数可视化应用程序中,数量有限的高度复杂的对象在观看者附近保持相对紧密。我们的方法适用于标量(例如到观众的距离)以及矢量(例如法线方向)

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