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Modeling Reciprocal Behavior in Human Bilateral Negotiation

机译:人类双边谈判中的对等行为建模

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摘要

Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has significant implications for computer agents that interact with people over time. It proposes a model for predicting people's actions in multiple bilateral rounds of interactions. The model represents reciprocity as a tradeoff between two social factors: the extent to which players reward and retaliate others' past actions (retrospective reasoning), and their estimate about the future ramifications of their actions (prospective reasoning). The model is trained and evaluated over a series of negotiation rounds that vary players' possible strategies as well as their benefit from potential strategies at each round. Results show that reasoning about reciprocal behavior significantly improves the predictive power of the model, enabling it to outperform alternative models that do not reason about reciprocity, or that play various game theoretic equilibria. These results indicate that computers that interact with people need to represent and to learn the social factors that affect people's play when they interact over time.
机译:互惠是人类行为的关键决定因素,在心理学和行为经济学文献中已得到充分证明。本文表明,互惠性对与人互动的计算机代理具有重要意义。它提出了一个模型来预测人们在多个双边互动中的行为。该模型将互惠性表示为两个社会因素之间的权衡:玩家奖励和报复他人过去的行为的程度(追溯推理),以及他们对自己的行动的未来后果的估计(预期推理)。该模型是在一系列谈判回合中进行训练和评估的,这些回合会改变参与者的可能策略以及他们从每个回合的潜在策略中受益。结果表明,对等行为的推理显着提高了模型的预测能力,使其优于那些不对等或具有各种博弈论平衡的模型。这些结果表明,与人互动的计算机需要表现并学习随着时间的推移影响人们玩耍的社会因素。

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