首页> 外文会议>2nd workshop on child, computer and interaction 2009 >Fantasy, Curiosity and Challenge as Adaptation Indicators in Multimodal Dialogue Systems for Preschoolers
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Fantasy, Curiosity and Challenge as Adaptation Indicators in Multimodal Dialogue Systems for Preschoolers

机译:幻想,好奇心和挑战作为学龄前儿童多模式对话系统中的适应指标

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In this paper, we investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line multimodal platform has been designed, implemented and used as a starting point to develop five task oriented games suitable for preschoolers, with varying levels of fantasy and curiosity elements, as well as, variable difficulty levels. Nine preschool children were asked to play these games in different configurations and choose the application setup that they enjoyed most. Results show that fantasy and curiosity are correlated with children's entertainment, while the level of difficulty seems to depend on each child's individual preferences and capabilities. In addition, a variety of objective metrics (task completion, interaction time, wrong answers), audio features and emotional state have been investigated as potential features that can predict optimal levels of fantasy, curiosity and difficulty for each child. Emotional state recognition results are also reported.
机译:在本文中,我们研究了幻想,好奇心和挑战如何促进学龄前儿童多模式对话计算机游戏的用户体验。为此,已经设计,实施了一个在线多模式平台,并将其用作开发五种适合学龄前儿童的任务导向游戏的起点,这些游戏具有不同水平的幻想和好奇心元素以及可变的难度水平。要求9名学龄前儿童以不同的配置玩这些游戏,并选择他们最喜欢的应用程序设置。结果表明,幻想和好奇心与儿童的娱乐活动相关,而困难程度似乎取决于每个孩子的个人喜好和能力。此外,已经调查了各种客观指标(任务完成,互动时间,错误答案),声音特征和情绪状态,这些潜在特征可以预测每个孩子的理想幻想,好奇心和困难程度。情绪状态识别结果也有报道。

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