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Buffer Management for Synchronous and Low-Latency Playback of Multi-Stream User-Generated Content

机译:多流用户生成内容的同步和低延迟播放的缓冲区管理

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摘要

User-Generated Content (UGC) platforms, that distribute multimedia streams recorded from users, have become increasingly popular. However, several challenges occur when the content is consumed in a synchronous manner, and because of the lack of control in the production end, they must be resolved on the client-side. Especially in live scenarios, that the content is consumed as it is produced, low-latency distribution is not straightforward. Also, the diversity of available sources and possible produced streams (both in term of number and modalities) amplify the distribution issues. In this work, we are addressing the aforementioned challenges of UGC platforms. By prioritizing seamless playback (i.e. eliminating buffering events), and using as basis existing solutions, we provide a client-side buffer management scheme, based on signaling Delay information, for synchronous and low-latency playback of multi-stream multi-media content. Our model supports large delays and out-of-order frame arrival, that might occur when dealing with diverse sources, modalities and qualities.
机译:分发从用户记录的多媒体流的用户生成内容(UGC)平台已变得越来越流行。但是,以同步方式消费内容时会遇到一些挑战,并且由于生产端缺乏控制,必须在客户端解决这些挑战。特别是在现场场景中,内容在生成时就被消耗掉了,低延迟分发并不是一件容易的事。同样,可用资源和可能产生的流的多样性(无论在数量上还是方式上)都加剧了分配问题。在这项工作中,我们正在解决UGC平台的上述挑战。通过确定无缝播放的优先级(即消除缓冲事件)并使用现有解决方案作为基础,我们基于信令延迟信息提供了一种客户端缓冲区管理方案,用于同步和低延迟的多流多媒体内容播放。我们的模型支持较大的延迟和无序的帧到达,这可能在处理各种来源,方式和质量时可能会发生。

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