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Object behavior simulation based on behavior tree and multi-agent model

机译:基于行为树和多智能体模型的对象行为仿真

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Existing emergency plans and security deployment schemes of public safety events are too subjective and lack of practical testing. In this paper, behavior tree and multi-agent model in game artificial intelligence are applied to modeling the behavior characteristics of scene objects. Behavioral decision is made by the combination of behavior tree and scene object features. Based on that, a natural and intelligent mode of motion is designed by the autonomous multi-agent model. In the experiment, Unity3D engine is used to display the 3D dynamic visualization and the simulation results under the generated deployment scenarios are collected and analyzed. The experiments results show that our model can be used for reasoning and verification of the deployment schemes in advance, and it has a certain guiding role in optimizing the emergency plans and deployment schemes.
机译:现有的公共安全事件应急计划和安全部署方案过于主观,缺乏实际测试。本文将游戏人工智能中的行为树和多智能体模型应用于场景对象的行为特征建模。行为决策是通过行为树和场景对象特征的组合来做出的。在此基础上,通过自主多主体模型设计了自然智能的运动模式。在实验中,使用Unity3D引擎显示3D动态可视化,并收集和分析生成的部署方案下的仿真结果。实验结果表明,该模型可用于提前对部署方案进行推理和验证,对优化应急方案和部署方案具有一定的指导作用。

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